Game/Simulation/VR:

Ambient Intelligence
The web site for Ambient Intelligence, e-health, virtual reality and future technologies in health care.
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Ambient Intelligence Group - MIT Media Lab
The goal of the Ambient Intelligence research group is to radically rethink the human-machine interactive experience. By designing interfaces that are more immersive, more intelligent, and more interactive we are changing the human-machine relationship and creating systems that are more responsive to people's needs and actions, and that become true "accessories" for expanding our minds.
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Applied Simulation
Applied Simulation Corporation is the leading simulation-based skill assessment provider for the K-12 education industry. Our products and services are used by individuals, schools, districts, colleges of education, state Departments of Education, as well as organizations that specialize in teacher training.
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City Building Education
The Center for City Building Education™ was founded by Doreen Nelson over 30 years ago to unlock and speed-up the transformational skills associated with creative thinking. While promoting the use of the built environment as a vehicle for teaching, students learn how to solve problems and, more importantly, that all the facts learned can be used in real life.
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DevMaster.net
Source for Game Development
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E-learning center: Game based learning
The web site provides links to some resources on games-based learning - that is using games as part of a learning solution.
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ERCIM News - Online Edition
ERCIM News is the magazine of ERCIM. It reports on joint actions of the ERCIM partners, and aims to reflect the contribution made by ERCIM to the European Community in Information Technology. Through short articles and news items, it provides a forum for the exchange of information between the institutes and also with the wider scientific community. ERCIM News is published quarterly. The printed edition of this number has a circulation of 10,500 copies.
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Free Programming Resources
This is a comprehensive gaming site with many game programming resources including tutorials, articles, forums, etc.
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Gamasutra
Web portal of the art and science of making games.
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Game Avenue
Immediately download and play hundreds of the top computer games. . . without paying a cent!
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Game Creation Resources
Game creation programs for non-programmers.
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Game Spot
The ultimate spot for information about computergames. Breaks information about games into different catagories. Has news, articles, reviews, demo downloads, previews, and hints.
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Gaming In Education
Our proposed research initiative lays the foundation for further study and amelioration of this phenomenon. We seek to address the reasons for the under-representation of minorities in STEM fields, and to suggest and plan solutions for supplementing classroom learning and curricular development. We want to systematically develop a project that shows how gaming technology is a viable vehicle for teaching STEM-related skills. Our research questions include: Can technology, such as computer-gaming, be used to teach minority students STEM subjects? Can such technology act as a bridge or incentive to lure and retain minority students in STEM fields? By the end of the planning year, we will have developed substantial research on how a technology-based curriculum/model could lead to the programmatic development of alternative ways of teaching and reinforcing STEM-subject core skills. Ultimately, we endeavor to make the University of Illinois synonymous with empowering educational technologies for minority groups.
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Human Interface Technology Laboratory
A research and development lab at the University of Washington, the HIT Lab focuses on human computer interfaces and virtual interface technology.
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InfoIsland.org - Second Life Library 2.0
Alliance Library System and OPAL are teaming up to extend the programs currently offered online to librarians and library users to the Second Life virtual reality game. Although there are a couple of libraries currently on Second Life, none currently offers programs or services. Alliance and OPAL will start with programs and eventually hope to offer library services.
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INFORMS Simulation Society
The INFORMS Simulation Society is organized and operated exclusively for educational and scientific purposes: a) to encourage the development and dissemination of knowledge in the area of simulation; and b) to promote communication and interaction among individuals and organizations who share an interest in simulation.
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Interactive Educational Simulations
Simulations, Simulations, Simulations! With the advent of cheap processors, educational and game simulations have come into their own. Educational Simulations, Inc., has set itself the goal of helping to bring these powerful options to ALL teachers and students who have access to the Internet.
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Lava Mind
LavaMind offers a number of educational learning tools for both teachers and students.
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O.S. Earth - Global Simulation
Welcome to o.s.Earth, home of the Global Simulation Workshop, an exciting and innovative learning tool for schools, universities, and corporations.
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Participatory Simulations
I investigate how participation in life-sized simulations can help students develop deeper understandings of dynamic systems. By wearing small, communicating computers, called Thinking Tags, high school students can become actors in computationally-supported simulations. For instance, students can participate in a simulation of a virus spreading through a community. Each participant then draws on their \"first-person\" experiences as they work together to describe the behavior of the whole system.
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Penzar Development
Since 1991, Penzar Development has been offering high-performance, mixed-mode analog/digital, SPICE circuit simulation software for PCs to electronic professionals around the world. Penzar Development's goal has been to provide software that is useful, is compatible with industry standards, operates efficiently, and that can be customized to suit individual needs and preferences - all at affordable prices.
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Primary Games
The fun place to learn! Free educational games for elementary school students. Also offers interactive story books, musical postcards, coloring pages, and stationery.
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Psionic's 3D Game Resources
Psionic 3D Game Resources - Site full of 2D/3D Tutorials, Free 3d game models, texures and SFX, active forums, links etc.
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SCS Simulation Resources
Computer Simulation Resources. The Modeling and Simulation Information Network.
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Second Life: Your world. Your Imagination
Second Life is a 3-D virtual world entirely built and owned by its residents. Since opening to the public in 2003, it has grown explosively and today is inhabited by a total of 2,095,596 people from around the globe.
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Shadowrun
We have a variety of free downloadable material available here, from purely factual resources like the FAQ and Errata to useful tidbits like the Character Record Sheets to downloadable images to full adventures.
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SimSpiders
This page is dedicated to simulation of stochastic processes. There are two interelated scenarios when we use stochastic simulation: If the system that we want to analyze and control is subject to uncertainty, then the performance (or outcome) cannot be accurately predicted in many complex problems of interest. We then perform simulations, where we program the computer to produce outcomes as if they resulted from actual experiments. As a numerical tool for evaluating integrals. Known as Monte Carlo Simulation, this approach states that definite integrals can be rewritten as expectations with respect to some probability. We then perform simulations that generate random variables according to these probabilities and evaluate their average.
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Simulation Encyclopedia
This text was created as a help file.The topics in the contents paragraph are organized in chapters, though the consecutive topics have not been written as a book-like sequence, but rather as encyclopedic notes. Some topics are very short, and some are more detailed, extending to several pages. In most of the topics the literature references are given inside the text.
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Simulation Resources, Inc.
Welcome to Simulation Resources, Inc.! SRI is a company devoted to the development of computer tools and techniques for simulating complex systems. SRI's current offering is a software development package called SCoP (Simulation Control Program). SRI also offers support services and products for SCoP including consulting, workshops, and tutorials on simulation, with special emphasis on biomedical applications.
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Simulation Software
This is an (uncomplete and never finished) overview of software for simulation development and application. Members of the McLeod Institute have experience with some of the products and are continuously testing and applying new ones.
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Terra Nova
Terra Nova is a blog about virtual worlds and their implications. Virtual Worlds include synthetics worlds, MMOs, MMORPGs, Social Worlds, MUDs, MOOs, and MUSHes. Terra Nova authors include scholars, practitioners and writers. Additional information about the individual authors can be found via the hyperlinks on the right hand column of the main page.
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The Journal of Artificial Societies and Social Simulation
An inter-disciplinary journal for the exploration and understanding of social processes by means of computer simulation. The journal published quarterly in January, March, June and October.
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VEPSY Updated
VEPSY is a European-Union funded research project for Telemedicine and Portable Virtual Environments for Clinical Psychology. The main goal of the project is to prove the technical and clinical viability of using portable and shared Virtual Reality systems in clinical psychology. The project will provide both innovative VR based tools for the treatment of patients, clinical trials to verify their viability and action plans for dissemination of its results. The selected disorders are: panic disorder, social phobia and agoraphobia; obesity, bulimia and binge-eating disorders; male impotence and premature ejaculation.
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Virtual Simulations (VirtaSim) Inc.
They currently provide the following services: Consulting Virtual Reality projects, 3D animation design, Design of Virtual Reality systems, Web-based virtual reality and 3D applications, Stand-alone virtual realitry systems.
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